NO FACE
Final animation completed.
Keyframes
Main character concept
Normal robot concepts
Animating the characters
In order to make my main character move I assigned a bend deformer to both of the legs each and only assigned both of the arms simultaneously to it. I also used a bend deformer on the body of my main character to manipulate the movements of the body if it wants to slouch forward, back or right and left. This made it much easier for me to animate; although tedious.
Robot renders
Modelling the robots
Creating a Tyre for the robots
Modelling my main character for the animation: NO FACE
From watching the famous Disney movie, Big Hero 6, I was inspired to recreate the robot called ‘Baymax’ but with only no facial features which is the main purpose of the narrative for my animation. I used a render of Baymax as a base and reference for modelling my character, which I placed into the front view in Cinema4D. The creation of the body was especially round so I decided I would use a sphere as the base of the body and manipulated the sphere to get it into shape of the body. This was done by selecting the polygons in the front view and moving them with the addition of the scale tool to try and mold it into a more rounder shape.
The same technique was used with the creation of the arms, however I modeled the left arm first and used the Symmetry tool to copy it onto the right side to make the process much easier for me. The fingers were also just capsules scaled down in size. The legs for my character were also made with spheres. I subdivided everything to make my character look more smooth and round as even though I manipulated the spheres to make it as best as it could look, it still looked a bit jagged around the edges so once I subdivided it, the anomaly was fixed.
I used a simple white colour texture for the whole body of my character.


























